Among other fabulous people at the conference, I talked to the man who edited? published? promoted? The Fabulist magazine. As a fellow editor, I should've known to ask for the man's name, but I got excited about his magazine and forgot to introduce myself or to ask for his name. The magazine has been around for a couple of years (I think), producing in this time two issues. I have seen their calls for submissions, but shied off submitting before reading an issue. Who knows what kind of approach to the fabulous they took? The weird stories that I write are inspired largely by contemporary Russian politics and might not make much sense outside of that context. What The Fabulist proposes to do is to bring together the world of fables, magic realism, and science fiction. Exciting!
I bought the second issue. It intersperses stories with art by the house artist Adam Myers -- a story of his is also featured in the issue.
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Notable from narrative theory point of view was the way many of these narratives were segmented. Several of the longer stories, including Nyall Boyce's "Gleam" (which I liked a great deal) and Nguyen's story, alternate between different time periods in the life of the same character. Jeremy Adam Smith's story "Centaur in Brass, 2041" unfolds within a single timeline, but alternates the narrative modes in which the main character's story is told. In some segments we have access to the main character's physical reality, in others, we get glimpses of his avatar in the game world, and in third, we get only bits of dialogue as he and his teammates discuss their play by play progress in the game. We very clearly move between the different levels of this character's psyche. And the stories that alternate between the different timelines in the lives of their characters allows one timeline to be a commentary on the action that unfolds in another. This technique is not too far off from a more conventional flashback technique, but by breaking up the narrative into separate segments it forces greater distance between the character's past and future, allowing the two exist in parallel to one another, as if in two separate story worlds. One does not necessarily follow from one another. The causal relationship between the two is the most obvious, but there are other possible ways to interpret the ways the pieces connect.